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- NoteWorthy is a music word-processor. It does not aim to be a music-playing
- program, but provides output to 9- and 24-pin dot matrix printers (and lasers).
- It is strictly WYSIWYG - What You See Is What You Get, so that what you see on
- screen is - pixel for pixel - exactly what you would see on a 9-pin dot matrix
- printer. The 24-pin printer format merely smooths out the 9-pin's dottiness.
-
- The WYSIWYG format means that what you see on the screen isn't the full-width
- of the printed music, there's a left side and a right side and you can flip
- between them with the Home and End keys. Or when you move the cursor too far
- the program will flip for you.
-
- By the way, if you've not run the NWSETUP program you should do so before
- attempting to print from this program. It defines all sorts of printer formats
- as well as screen types and which are saved in the file NW.CFG.
-
- Anyway the purpose of this tutorial is to get you up and running, so pin your
- eyes back and follow instructions:
-
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-
-
- GETTING STARTED
-
- CLEFS
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-
- Ideally you should have started this tutorial having defined a system of two
- staves bound together. It you've not done that then exit and re-start this
- tutorial from an empty screen, ie one with two bound staves and no actual music
- on them. If you continue with only one stave then you won't be able to add the
- bass part later.
-
- You're reading this tutorial just now, but you can return at any time to the
- music screen and then return to the same page you left. Just press Escape to go
- back and then Alt-F1 again to return. Why not try it?
-
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-
- OK, so you've seen the music screen with an empty music stave. As with most
- music, what we need first is to create a clef for the first stave, so make sure
- the cursor (that funny I-shaped thing) is somewhere on the left of the stave.
- You can press left and right arrow keys, or Ctrl-Home will put it at a
- convenient spot over on the left. To make the cursor move faster you can press
- the control key and the arrow keys together.
-
- Got it in place? OK, now back to that clef. The package can manage 4 types, and
- they are all created by pressing Alt-S. Once, twice, or as often as you like to
- get the clef you want. Do it now. I suggest a treble clef.
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- Done that? Now if your positioning wasn't ideal you can move the clef into
- place with the left and right arrow keys, but the clef doesn't become part of
- the music until you confirm it with one of two key presses:
-
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- Space : fixes the clef and moves the cursor on,
-
- Enter : fixes the clef but keeps the cursor where it is
-
-
- Exercise: Put a treble clef on the top stave near the left.
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- KEY SIGNATURES
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- Now for a key signature. Putting this on the score is rather like the Clef,
- except here you press K (for Key) as many times as you like to move through
- the sharp keys, or Shift K to go through the black keys. When you're happy with
- the key signature and its position (use the left/right arrow keys) again you
- can press Enter or Space just as before to make the key signature permanent.
-
-
- Exercise: Place the key of one sharp after the clef
-
-
- Next job: time signature of course. C and ยข are available by pressing Alt-T but
- let's put in a time signature of 4/4: that's slightly harder.
-
- Cursor in position (if not make it so), press Alt-U (for the Upper number)
- three times - it cycles through the digits 0 to 9. Then you should press ENTER
- so as not to move the cursor forwards before entering the Lower number in the
- same way with Alt-L. This cycles through 4,8,16,1,2 by the way.
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- Exercise: Place a time signature of 4/4 after the key signature
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- REVIEW
-
-
- Now we're ready to start entering actual music: but first let's review some
- principles:
-
- 1 Symbols are created with key-strokes and moved into position with the
- cursor keys. This applies to ALL symbols created in this package.
-
- 2 They are accepted with Space or Enter (there are others, we'll come
- to those later. Until accepted they are "not yet there" and can be
- changed moved with the arrow keys. They can even be changed to other
- symbols provided you don't "freeze" them with Space or Enter.
-
- 3 Clefs are Alt-S:
- Key signatures are K or Shift-K.
- Time signatures are Alt-U, Alt-L and Alt-T
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- DELETIONS AND CHANGES
-
-
- If you make mistakes you can alter your work by entering Edit Mode: that's F10.
- Do it now and return to this tutorial. The nearest object (note/key
- signature/time signature/clef or whatever) turns red (or grey if you're
- monochrome) and you can move it left and right (arrow keys of course), delete
- it with Del or alter it in other ways as you will see. You can move from one
- object to the next with Ctrl-right and Ctrl-left, and finish your edit with
- ENTER, or abandon it with Esc. You can change lots of positions or things in
- one edit session and then complete it with a single return. There's specific
- help for Edit available by pressing F1 when in Edit Mode.
-
- Exercise: experiment with Edit mode, F10. Move some of the things around
- that you've put on the screen.
-
- HINT: If you seem to lose some bits of things when you're editing or
- adding things, you can type F2 for a redraw of the stave, or Shift-F2
- for a redraw of the full screen. It's on one of the Help screens.
-
-
-
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- ENTERING NOTES
-
-
- For the convenience of real musicians (!) notes are selected by their name (A
- to G) once a clef is defined. But there are so many other characteristics a
- note can have (length, stick up/down etc) besides this that we have to define a
- default, and this is shown at the bottom left of the screen. It's a crotchet
- with two tails when you first start the package.
-
- This indicates that notes will be entered as crotchets unless you say otherwise
- and that they will appear with tails up or down as the position on the stave
- demands.
-
- You can change the default note-value by pressing any of the number keys 1 to
- 8, giving note-values from breve to hemidemisemiquaver.
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- To force the tail to do what you want, Press
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- J for tails up,
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- P for tails down (looks like a J or a P - geddit?)
-
- I for auto-tail
-
- O for no tail (useful for adding notes to stems at any old place, such
- as a D on a C's stem, or even chords.
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- CASE STUDY: FRERE JACQUES
-
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- Let's type in the first bar of Frere Jacques in G:
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- Leave the default note as crotchet, auto-tail.
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- Type G space A space B space G space
-
- Watch out, here comes a bar line! Easy - that's / on the keyboard. It's just
- like any other object - type / and move as you wish. Pressing / lots of types
- gives you different sorts of bar lines.
-
- Type / space
-
- Observe that you got a complete bar-line for the defined system (both staves).
-
- The second bar is just like the first: type it in.
-
- And the bar-line at the end.
-
-
-
- The third bar is easy, B - C - minim D. The minim D is easiest produced by
- leaving the default at crotchet, but typing Shift-D. The note durations can be
- changes on the spot as follows:
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- The shift key doubles the note duration,
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- Ctrl quadruples it, and
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- Alt halves it.
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- If you want any others you have to change the default (which -as usual- you can
- do before or after you define the note as long as you don't "fix" it with Space
- or Enter).
-
- Before we get embroiled in those quavers in the next part of the song, let's
- harmonise the melody so far. Go back to the beginning of the stave with
- Ctrl-Home, and now press Tab to jump from object to object. Or Shift-Tab to
- move backwards.
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- Move to the first note of the melody, and on the next page we'll type it in.
-
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- Our harmony for the first four notes is a sixth lower. Type a B, and before
- pressing ENTER, move it down an octave with the down arrow key.
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- Accept it with Enter and then Tab to the next note - you could just have used
- Tab to complete it - and add the C,D and B to the next three notes. See how the
- crotchet stems line up.
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- The harmony for the next four notes is the same: put it in.
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- The harmony for the third bar is in thirds below, but we need to adjust the
- stems of the notes first so that they're going down. That's easy:
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- Enter Edit mode (F10)
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- move to each note
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- press J,
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- and complete the Edit with ENTER.
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- Now pop in the harmony for the third bar. G - A - minim B.
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- QUAVERS
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- There's no great difference here between quavers and the other notes, except
- that quavers can be beamed together. There's only one rule in this package
- about the beams, and that's that you can't beam one quaver to another unless
- they are on the same stave and with the tails in the same direction.
-
- The beam is "attached" to the second note of the pair as one of its attributes
- and is made or unmade with the Backspace key (that's the big one above the
- Enter key on your keyboard. It's usually marked with a backward arrow to so
- should remind you of its function).
-
- Let's illustrate this with the rest of Frere Jacques.
-
- But first you should notice that we're getting close to the right-hand side of
- the screen (or maybe you've passed it). Anyway when you get there, you will see
- the screen jump to the left and a second part of the stave come into view. This
- is the right-hand part of that stave (we mentioned this earlier), and moving
- across the boundary will make the viewpoint jump around.
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- Of course it's hard to see the whole picture, so we've put in a key to enable
- you to see the whole thing, that's F3. It toggles the Zoom In and Zoom Out. You
- can work in either Zoom In or Zoom Out as it pleases you (and depending how
- good your monitor is!), and can even see the whole page view by pressing Alt-
- F2, although you can't work in this extreme Zoom (we call it Preview Mode).
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- The notes required are all quavers just now, type 5 to change the basic note to
- a quaver length. And let's have their tails all down so press P.
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- Right. The notes are D-E-D-C-B crotchet G crotchet.
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- Type D E Backspace D Backspace C Backspace
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- and you should have all the quavers beamed together.
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- The crotchets are easy: Shift-B Shift-G.
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- Add a bar line to complete.
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- Now I guess that you're getting close to the right-hand of the screen, ie the
- edge of the paper. Perhaps its time to see one of the other features of the
- program, the Compress and Justify functions.
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- If you need to squeeze any more bars in, you can compress what you've done so
- far either to right or to left - usually to the left. Place the cursor at the
- right-hand end of the music and press Escape. Now a new screen has come into
- view which you've not seen before, with some more options: the one we want is
- F4, that will compress all staves in the current system by 20% (or so) to the
- left. If you don't like the result you can press F7 to undo the operation. (The
- 20% is a settable parameter - see the documentation or try for yourself with
- Esc F3)
-
- Alternatively if you've finished a bar rather short of the right-hand side then
- you can place a bar line in its natural place (NOT at the right-hand side of
- the screen), take the cursor back to (say) just after the key signature and
- then press Esc F6 (Justify right from cursor) and bingo! the notes are re-
- spread out so that the bar line you ended with is nicely placed against the
- right side of the stave. Easy, eh?
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- Another bar line and you can repeat the whole sequence.
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- FILLING THE SECOND STAVE
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- Moving to the second stave is simple. Press PgDn and the cursor jumps to that
- stave. In fact PgDn will cycle between all the staves visible on the screen at
- one time, and of course PgUp reverses the motion.
-
- In fact I'm going to leave Frere Jacques bass part for you to fill in. Off you
- go and add a bass part. I refuse to be responsible for the way it would sound.
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- GENERAL PRINCIPLES
-
-
- Now that you've created a piece of music, it's time to review a few general
- principles:
-
- 1 Symbols are created by a particular key-press, but are not fixed as
- part of the document until accepted by either Enter, Space or Tab
- (Tab jumps to the next defined symbol in the system)
-
- 2 Until that time they can be modified in ways appropriate to their
- nature, or changed to other objects by the appropriate key-press.
-
- 3 In particular they can be moved left or right, sometimes up or down,
- notes can be beamed (Backspace), dotted (.), changed in size (0) and
- other attributes modified. See Help (F1) for a complete list.
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- 4 Objects (once fixed in the page) can be modified by pressing F10 and
- entering Edit Mode. Common-sense rules apply to modifications and
- key-presses are the same as those for object creation, except that
- the delete key (Del) can be used to delete the object in question.
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- 5 Bar-lines are something of a special case. While they can be created
- from any stave, as objects they exist only on the top stave of a
- system, and so can be edited only on that stave.
-
- 6 Squeezing in that extra bar, or expanding what you've got to fill the
- whole line is simple once the music is in. Place the cursor in the
- right spot and press Esc followed by F4, F5 or F6 according to your
- needs.
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- OTHER SYMBOLS
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- Now and again you'll need a rest (if you see what I mean). This obeys the same
- rules for length as notes, except it's the Z key. (Zzzz=asleep=rest, geddit?).
- So you've got Alt-Z, Ctrl-Z etc. You can move the rest up or down a line at a
- time with the arrow keys.
-
- There are in total over 100 symbols available in NoteWorthy. Some of the
- commonest other ones (like the eyebrow thing which makes a pause) are available
- by pressing Y. Pressing Y again runs through the half dozen or so common
- symbols, and as usual you manoeuvre them into position with the cursor keys
- before freezing them.
-
- Then there are others on the Alt-Number keys, eg Alt-1, Alt-2 etc. Have a look
- at those. Then ALL the symbols in the package are available under Ctrl-Y,
- pressed repeatedly. Or Alt-Y to go through the same sequence backwards. These
- are for rarer occasions, such as putting the "crotchet=120" speed annotation at
- the top of the music. (I use a small-headed crotchet with small text size for
- this).
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- OTHER MODES - TEXT
-
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- You will want to add titles and dynamic markings (eg ff) to your music.
- Pressing F9 takes you to TEXT MODE, and if you've got colour then you will find
- the border colour change to remind you.
-
- Now you see the cursor is a small cross: it shows where text will be entered.
- Also at the bottom of the screen you see the letters AaBb: these show the font
- which you will be using. The font can be changed (before you enter any text) by
- pressing F9 again. Do that now, and cycle through the four fonts.
-
- Text can be typed (and moved with the arrow keys). As with symbols, it needs
- freezing into place with the ENTER key.
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- Adding text is easy - and due to the WYSIWYG nature of NoteWorthy you can be
- absolutely certain that what you type appears on your printout in exactly the
- same shape and size.
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- There are just three special symbols in text mode: press Alt-C for a Copyright
- symbol, Alt-N for a natural sign and Alt-B for a flat sign. You can also make
- special chord symbols which print out normally but change when you transpose by
- pressing Ctrl-A to Ctrl-G.
-
- And the ~ sign is a bit bigger and meets its neighbour so that you can make a
- wavy line for trill symbols by typing "tr~~~~~~~~~" in text mode. We think of
- everything.
-
- While we're on the ~ key, it can also make a spread chord sign when you type it
- in Enter Mode: press ~ a few times and manoeuvre your symbol into position
- before freezing it.
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- OTHER MODES - LINES
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- Straight lines and curves can be drawn. Press Shift-F9 to enter LINE MODE. Now
- you have a large cursor which you should move to the place your first straight
- line should start at. When you're there you can press Enter and that's the
- start point fixed. Now as you move the cursor a line stretches out behind you.
-
- Pressing Enter again fixes the end of this and the start of the next line, so
- that you'll have to press Esc to abort the LINE MODE and the line being
- defined.
-
- Why not try a decrescendo line? Move to the start, Press Enter.
-
- Move along to the right an inch or two and down a few pixels. Press Enter, then
- back to the left to a point underneath the first point (the big cursor helps
- here). Press Enter again and then Escape to complete LINE MODE.
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- OTHER MODES - CURVES
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- You can draw curves to indicate phrases or slurs. Enter CURVE MODE with
- Ctrl-F9. (Again colour screens change border colour). Now move the cursor
- (which is a small box or set of four dots) to the start point and press Enter.
- The cursor moves slightly to the right now to get you started, so move it
- further to the right to define a second point on the curve. Press Enter again:
- now a straight line joins the two points defined. Move to the right again and
- up or down and define a third point. Now you see a curve joining the three
- points, you can continue this up for up to 20 points, but that's plenty because
- most slurs only need 3 points and phrases 4 or 5.
-
- One thing to note is that curves are drawn left-to-right so you won't be able
- to move left past a previous point but in practice this is no problem.
-
- Why not make a few slurs on the notes drawn? They also look good when near the
- ends of the stems of the notes (rather than the heads) and you should be able
- to make a good slur using only a rise or fall of about 2 pixels.
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- OTHER MODES - BLOCK MODE
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- It's handy in lots of places to copy blocks of music or text and so on. BLOCK
- MODE is entered with Ctrl-F10, and the instructions are all at the bottom of
- the screen as you go.
-
- First you move the cursor to one corner of the stuff you want to copy and press
- Enter. Then to the other corner and press Enter (as the notes say at the
- bottom). The stuff you'll copy is coloured red (grey) to show you what it is.
- Now you can move to the target position, on another stave or the same stave
- with the right/left/PgUp/PgDn keys. (If you move off the screen vertically you
- end up in Preview mode, but don't let it worry you!).
-
- Now you can press Alt-C to copy the stuff, or Alt-M to move it. Or you could
- have deleted it with Alt-D. All in the prompt area at the bottom of the screen.
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- Well that's the end of this tutorial as we've got you started. Now off you go
- and read the manual - or at best browse through the Help Screens. There are
- some case studies too to have a look at. Off you go.
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